GPU Programming
- Learn 3D Graphics Programming from Scratch
- Computer Graphics from Scratch - Gabriel Gambetta
- nlguillemot/LateLatching: Comparing passing mouse coords to shader by late latching vs. by glUniform
- Ray Tracing in One Weekend Series
- Real-Time Rendering Resources
- https://thebookofshaders.com/
- https://github.com/jinleili/wgpu-on-app
- https://github.com/Wumpf/wgpu-profiler
- https://stackoverflow.com/questions/24693094/shader-storage-block-vs-uniform-blocks
- https://pragprog.com/titles/jbtracer/the-ray-tracer-challenge/